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New images in of sprites from the game. I think the animation came out decent, the earlier ones don't really have shadows or anything though. Game Sprites Gallery Faded Earth - the Physics and Animation stage : I have run into trouble every I've gone in the programming world in the past month or two. If you can detect collisions you can stop your sprite before it collides, but how to make it react properly at an angle, sliding along a wall or reflecting off based on the wall's angle? Currently in progress setting up image pages on Blender and Crystal space sections. Blender really is an amazing program, my "Coldfire Beast" really shows a few of the subtle features of shadows and glass reflections. Gotta` love raytracing.
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