Game EnginesGame engines for game development, programming resources, and tutorials.
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New News Now Host
by on 06.12.2010
Moving hosting to this in a few weeks or maybe a month or two:
Fortunelight Web Hosting
this is a small business web host.
Uploaded latest version!
by on 02.20.2010
I uploaded the latest version of "Faded Earth : Warborn" which has lots of models and maps and lots of things the previous release didn't. Don't expect a story or campaign mode just yet, but it is coming.
Finally Working on website Again
by on 02.18.2010
After leaving it messed up for a while, I'm Finally working on this website again, rejoice, rattones! More to come soon.
by on 01.21.2005
New images in of sprites from the game. I think the animation came out decent, the earlier ones don't really have shadows or anything though. Game Sprites Gallery
the Physics and Animation Stage
by on 12.20.2004
Faded Earth - the Physics and Animation stage : I have run into trouble every I've gone in the programming world in the past month or two.
Sliding along walls problem - the latest
by on 11.20.2004
If you can detect collisions you can stop your sprite before it collides, but how to make it react properly at an angle, sliding along a wall or reflecting off based on the wall's angle?
Faded Earth new images
by on 11.12.2004
Currently in progress setting up image pages on Blender and Crystal space sections. Blender really is an amazing program, my "Coldfire Beast" really shows a few of the subtle features of shadows and glass reflections. Gotta` love raytracing.